Basic SlimeTinker Guide: Tools and Weapons
Currently, Tinker Tools are very popular in the 1.12.2 survival mode. Whether you play with Slimefun or not, you should know about the existence of these tools. They are simple to make and give you the opportunity to have amazing tools playing normally without having to get tangled up in so many complex things that Slimefun has.
But I have seen many people asking for materials or not using the extra modifiers. So I decided to create this basic guide about these tools.
How do Tinker tools work?
Tinker tools level up every time you use them for their primary purpose. For example:
- A sword gains XP by killing enemies (just like a bow).
- A pickaxe gains XP by mining stone.
Every time you level up, an enchantment or feature called a “modifier” is added to your tool. There are two types of modifiers:
- Defined modifiers: These are the ones that the system randomly awards you, giving an enchantment or effect to your tool every time you level up.
- Extra modifiers: These are additional modifiers (free slots) that you, using the smithing table, can spend to add an enchantment of your choice using specific materials.
Visual Note: The aforementioned features can be viewed by hovering your mouse cursor over your tool item. The defined modifiers you have and the vanilla enchantments they have given you are also shown there.
What to do if it says “Broken Tool”?
If you get the message “Broken Tool” on your tool and it won’t let you use it, don’t worry!
To repair it, simply go to a Smithing Table. Put your broken tool followed by a Block of Diamond and click craft. This will completely repair your tool and leave it ready to use again.
Extra Modifiers and Materials
To convert an extra modifier (free slot) into a defined modifier of your choice, you need to craft the tool on the smithing table together with a specific material.
Below is the categorized list of what you should use for each enchantment:
Damage Modifiers
- Sharpness / Power: Nether Quartz (Max. Lvl 10)
- Smite: Podzol (Max. Lvl 5)
- Bane of Arthropods: Fermented Spider Eye (Max. Lvl 5)
- Sweeping Edge (Inertia): Shulker Shells (Max. Lvl 5)
Utility Modifiers
- Efficiency: Redstone Dust (Max. Lvl 10)
- Fortune: Lapis Lazuli (Max. Lvl 10)
- Unbreaking: Diamond (Max. Lvl 10)
- Infinity: Dragon Egg (Max. Lvl 1)
- Auto-repair: Vines (Max. Lvl 10)
- Silk Touch (Silky): Yellow Dye (Max. Lvl 1)
- Knockback: Pistons (Max. Lvl 2)
- Soulbound: Nether Star (Max. Lvl 1)
- Fire Aspect / Autosmelt (Fiery): Blaze Powder (Max. Lvl 1)
- Haste: Obtained only through random modifiers. (Max. Lvl 1)
What do the special modifiers do?
If you are new to the Tinker system, some names might not sound familiar. Here I explain the most important ones:
- Soulbound: Upon death, you do not lose your Tinker tool or weapon that has this modifier. Essential for not losing progress!
- Autorepair: Every 1 second you have a 10% chance to restore one point of durability to your tool. The chance increases by 10% per level, starting with 10% at level 1 (Autorepair I). Note: They only repair if you have them in your hotbar.
- Fiery: Sets enemies on fire if they are attacked with a Tinker weapon. If it is a tool, it automatically cooks the blocks you mine with it (e.g. mining iron gives you the ingot directly).
- Haste: Grants you the “Haste I” status effect for 10 seconds constantly. This increases your attack speed by 10% and your mining speed by 20%, as long as you hold the tool in your hand.
- Silky: Grants the vanilla Silk Touch enchantment.
I hope this guide is very useful for creating the best possible weapons and tools in Quickland!